> For the complete documentation index, see [llms.txt](https://dino-world-1.gitbook.io/dino-world/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://dino-world-1.gitbook.io/dino-world/readme/ecosystem.md).

# Ecosystem

### Tokenomics

Dino World’s economy is powered by a dual-token model designed to balance rewarding players and ensuring long-term sustainability. The two tokens are $DINO, the primary governance and value token, and $FIRE, the secondary utility and reward token. Each token serves distinct roles in the ecosystem:

* $DINO: A fixed-supply token that represents the core value of the Dino World ecosystem (comparable to Axie’s AXS token). $DINO is used for governance decisions, high-level utility (such as entering tournaments, staking, or major in-game purchases), and is distributed in limited amounts to players as part of competitive rewards. It is the token sold in the pre-sale and allocated to the team, partners, etc. Being limited, its distribution is carefully planned over time to foster growth while aligning incentives for long-term holders.
* $FIRE: An in-game utility token earned primarily through gameplay (similar to Axie’s SLP). $FIRE has an uncapped or elastic supply, issued as players complete battles and quests. It fuels the game’s internal economy – players spend $FIRE for various in-game functions like upgrading dinos, crafting items, or other utility boosts. $FIRE is not meant for governance but is critical for day-to-day play-and-earn operations. The design ensures that casual players can continuously earn $FIRE, while giving it sinks (uses) to control inflation.


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